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shade

Quick Stats Overview

🎯

Best Build

GadgetLONGARMS
Star PowerHARDENED HOODIE
Win Rate56.9%

Top Game Modes

#1Shadow Smash 5v5
S59.1%
#2Knockout 5v5
S59.0%
#3Hockey Brawl
A57.4%

Top Picks (Overall)

Best Gadget
LONGARMS54.3%
Best Star Power
HARDENED HOODIE56.4%
💡

What makes shade unique?

Thinking Process: 1. **Analyze the Request:** * **Task:** Generate an overall commentary for brawler Shade based on provided stats across modes. * **Constraints:** * Based *only* on provided stats (no assumptions about mechanics). * No "sugarcoating" (be honest about low performance). * Average win rates benchmarks: Solo/Subway 10%, Duo 20%, Trio 25%, Others 50%. * Avoid markdown formatting. * Use "human readable case" for mode names (e.g., "solo showdown", not "soloShowdown"). * No meta-commentary about the data itself. * Word count: 120 to 220 words. * Concise, neutral tone. * Highlight exceptional modes strictly grounded in numbers. * Summarize general performance (trends across trophy buckets). * No lists or tables. 2. **Analyze the Data:** * **Mode: duo-showdown** * Avg Win Rate Benchmark: 20%. * Stats: Ranges from 19.6% (1300) to 38.4% (0). Most buckets hover around 22-25%, with a spike at 0 trophies (38.4%). Overall, mostly below or near the 20% benchmark except low trophies. * Trend: Win rate drops significantly as trophies increase from 0 to 600, then stabilizes around 22%. * **Mode: brawl-ball** * Avg Win Rate Benchmark: 50%. * Stats: Ranges from 48.5% (1200) to 70.5% (100). Most buckets are above 50% (e.g., 68.3%, 57.9%, 58.6%). * Trend: Strong performance, consistently above average benchmark. High trophy counts (1400-1500) show 57.9%-58.6%. * **Mode: bounty** * Avg Win Rate Benchmark: 50%. * Stats: Ranges from 40.2% to 60.4%. Mostly below 50% (e.g., 45.1%, 47.3%, 40.2%). Only bucket 1000 hits 60.4%. * Trend: Generally underperforming compared to the 50% benchmark, except at very high trophies. * **Mode: gem-grab** * Avg Win Rate Benchmark: 50%. * Stats: Ranges from 42.9% to 53.7%. Mostly below or near 50%. Bucket 1000 is 53.7%. * Trend: Slightly under average overall, slight improvement at high trophies. * **Mode: hot-zone** * Avg Win Rate Benchmark: 50%. * Stats: Ranges from 49.5% to 70.5%. Many buckets above 50% (e.g., 70.5%, 59.5%, 60.3%). * Trend: Strong performance, often exceeding the 50% benchmark significantly in mid-high trophies. * **Mode: heist** * Avg Win Rate Benchmark: 50%. * Stats: Ranges from 51.9% to 70.5%. Consistently above 50% (mostly). Bucket 100 is 70.5%, bucket 300 is 61.3%. * Trend: Strong performance, consistently above average benchmark. * **Mode: knockout** * Avg Win Rate Benchmark: 50%. * Stats: Ranges from 37.8% to 66.3%. Mixed. Low trophies (100) is high (66.3%), but drops significantly at higher trophies (e.g., 43.5%, 43.7%, 37.8%). * Trend: Poor performance at high trophy counts compared to the 50% benchmark. * **Mode: solo-showdown** * Avg Win Rate Benchmark: 10%. * Stats: Ranges from 8.7% (200) to 22.6% (0). Most buckets hover around 10-12%, with the beginning being higher (22.6%). Bucket 200 is very low at 8.7%. * Trend: Generally near or slightly above the 10% benchmark, but dips below in mid-trophies. High trophies show slight improvement (15.3-16.2%). * **Mode: brawl-arena** * Avg Win Rate Benchmark: 50%. * Stats: Ranges from 41.6% to 57.6%. Mixed, mostly around or below 50%. * Trend: Inconsistent performance relative to the benchmark. * **Mode: trio-showdown** * Avg Win Rate Benchmark: 25%. * Stats: Ranges from 21.2% (1400) to 42.5% (0). Most buckets hover around 24-28%, slightly above the 25% benchmark for most mid-game, but drops at high trophies (21.2%). * Trend: Generally performs near or slightly above average, except at very high levels. * **Mode: basket-brawl** * Avg Win Rate Benchmark: 50%. * Stats: Ranges from 45.9% to 64.3%. Mostly around or slightly below 50%, with some spikes (64.3%). * Trend: Average performance, slight variance. 3. **Drafting the Commentary:** * *Focus:* Highlight exceptional modes (Brawl Ball, Hot Zone, Heist) vs. weak modes (Solo Showdown mid-game, Duo Showdown generally). * *Tone:* Neutral, factual, no sugarcoating. * *Constraints Check:* No markdown, human-readable mode names, 120-220 words. *Draft 1 (Mental):* Shade shows significant variation across game modes. In duo showdown, win rates hover near the 20 percent average but drop significantly in mid-trophy ranges, rarely exceeding 25 percent after zero trophies. Solo showdown performance is inconsistent, often dipping to 8.7 percent at two hundred trophies before recovering slightly at higher levels, though remaining close to the ten percent baseline overall. Conversely, Shade demonstrates exceptional strength in objective-based modes. Brawl Ball win rates consistently exceed fifty percent across almost all trophy buckets, peaking at sixty-eight point three percent in lower ranks and maintaining high efficiency near sixty percent at maximum trophies. Heist performance is similarly robust, with win rates frequently surpassing sixty percent in mid-ranges. Hot zone also shows strong results, often exceeding the fifty percent average benchmark by significant margins, particularly around three hundred to seven hundred trophies. However, knockout gameplay reveals a decline, with win rates falling below forty-five percent at higher trophy counts despite a strong start. Overall, Shade is an outlier performer in specific modes like brawl ball and heist while struggling to maintain above-average consistency in solo showdowns and duo formats outside of low-level play. *Word Count Check:* 165 words approx. *Constraint Check:* No markdown? Yes. Human readable mode names? Yes (duo showdown, solo showdown, brawl ball, etc.). Neutral tone? Yes. No sugarcoating? Yes (mentions struggling). Based only on stats? Yes. *Refining for flow and strict adherence:* Ensure I don't imply mechanics. Just state the numbers relative to benchmarks. Check mode names: "duo showdown", "solo showdown", "brawl ball", "heist", "hot zone", "knockout". Check benchmarks: Solo 10%, Duo 20%, Trio 25%, Others 50%. *Draft 2 (Polishing):* Shade displays highly inconsistent performance across game modes. In duo showdown, win rates generally remain near the twenty percent average but decline noticeably as trophy counts rise, rarely surpassing twenty five percent beyond zero trophies. Solo showdown results fluctuate around the ten percent baseline, dipping to eight point seven percent at two hundred trophies before recovering slightly in higher brackets. Objective based modes offer a stark contrast where Shade excels. Brawl Ball win rates consistently exceed fifty percent across nearly all trophy buckets, peaking at sixty-eight point three percent in lower ranks and stabilizing near sixty percent at maximum levels. Heist performance mirrors this strength with frequent win rates surpassing sixty percent in mid ranges. Hot zone also demonstrates superiority over the fifty percent benchmark, often reaching sixty percent or higher between three hundred and seven hundred trophies. Conversely, knockout gameplay shows a downward trend, dropping below forty five percent at high trophy counts despite an initial spike. Trio showdown performance stays close to the twenty five percent average but weakens significantly at top levels. Overall, Shade is exceptional in brawl ball, heist, and hot zone while struggling to maintain above average consistency in solo showdowns and duo formats outside of low level play. *Word Count Check:* 178 words. *Formatting Check:* No markdown lists or tables. Plain text. *Case Check:* "duo showdown", "solo showdown", etc. (lowercase or title case? Prompt says "human readable case". Usually means normal sentence casing like "Duo Showdown" or "duo showdown". I will use standard capitalization for mode names to look natural but avoid camelCase). Let's stick to Title Case for mode names to be clear, e.g., "Duo Showdown", or lowercase if it fits the flow. The prompt says "human readable case... instead of camelCase". I'll use Title Case for modes like "Brawl Ball" as that is standard human readable text. Wait, looking at the instruction: "use 'human readable case' for mode names instead of camelCase or kebab-case." Usually means "Solo Showdown" not "soloShowdown". I will capitalize the first letter of each word in the mode name for readability. *Re-evaluating Word Count:* Let's count Draft 2 again. Shade (1) displays (2) highly (3) inconsistent (4) performance (5) across (6) game (7) modes. (8) In (9) Duo Showdown, (10) win (11) rates (12) generally (13) remain (14) near (15) the (16) twenty (17) percent (18) average (19) but (20) decline (21) noticeably (22) as (23) trophy (24) counts (25) rise, (26) rarely (27) surpassing (28) twenty five (29) percent (30) beyond (31) zero (32) trophies. (33) Solo Showdown (34) results (35) fluctuate (36) around (37) the (38) ten (39) percent (40) baseline, (41) dipping (42) to (43) eight point (44) seven (45) percent (46) at (47) two hundred (48) trophies (49) before (50) recovering (51) slightly (52) in (53) higher (54) brackets. (55) Objective based (56) modes (57) offer (58) a (59) stark (60) contrast (61) where (62) Shade (63) excels. (64) Brawl Ball (65) win (66) rates (67) consistently (68) exceed (69) fifty (70) percent (71) across (72) nearly (73) all (74) trophy (75) buckets, (76) peaking (77) at (78) sixty-eight (79) point (80) three (81) percent (82) in (83) lower (84) ranks (85) and (86) stabilizing (87) near (88) sixty (89) percent (90) at (91) maximum (92) levels. (93) Heist (94) performance (95) mirrors (96) this (97) strength (98) with (99) frequent (100) win (101) rates (102) surpassing (103) sixty (104) percent (105) in (106) mid (107) ranges. (108) Hot Zone (109) also (110) demonstrates (111) superiority (112) over (113) the (114) fifty (115) percent (116) benchmark, (117) often (118) reaching (119) sixty (120) percent (121) or (122) higher (123) between (124) three hundred (125) and (126) seven hundred (127) trophies. (128) Conversely, (129) Knockout (130) gameplay (131) shows (132) a (133) downward (134) trend, (135) dropping (136) below (137) forty (138) five (139) percent (140) at (141) high (142) trophy (143) counts (144) despite (145) an (146) initial (147) spike. (148) Trio Showdown (149) performance (150) stays (151) close (152) to (153) the (154) twenty five (155) percent (156) average (157) but (158) weakens (159) significantly (160) at (161) top (162) levels. (163) Overall, (164) Shade (165) is (166) exceptional (167) in (168) Brawl Ball, (169) Heist, (170) and (171) Hot Zone (172) while (173) struggling (174) to (175) maintain (176) above (177) average (178) consistency (179) in (180) Solo Showdowns (181) and (182) Duo (183) formats (184) outside (185) of (186) low (187) level (188) play. (189). 189 words. This fits the 120-220 range. Check constraints again: "Avoid markdown formatting". I will ensure no bolding or italics. Check mode names: "Duo Showdown", "Solo Showdown", "Brawl Ball", "Heist", "Hot Zone", "Knockout", "Trio Showdown". These are human readable. Check benchmarks: Used 20% for Duo, 10% for Solo, 50% for others, 25% for Trio. Correct. Check tone: Neutral, no sugarcoating (mentions struggling/dropping). One small adjustment: "Objective based modes" might be slightly interpretive, but it describes the grouping of Brawl Ball/Heist/Hot Zone which are distinct from battle royale or knockout. It's a safe generalization based on mode names provided in data. Actually, to be safer and more concise, I can just list them. Also need to ensure "human readable case" doesn't imply Title Case if the prompt meant lowercase. Usually "human readable" means "Duo Showdown" instead of "duo-showdown". I will use Title Case for proper nouns/modes as is standard in text. Wait, checking the word count again carefully. Draft 2: ~189 words. Range: 120-220. It fits. One detail: "Solo Showdowns" vs "solo-showdown". I will use "Solo Showdown". Another detail: "Duo formats". Data says "duo-showdown". I'll say "Duo Showdown". Let's refine the text to ensure it flows well without markdown. Revised Text: Shade displays highly inconsistent performance across game modes. In Duo Showdown, win rates generally remain near the twenty percent average but decline noticeably as trophy counts rise, rarely surpassing twenty five percent beyond zero trophies. Solo Showdown results fluctuate around the ten percent baseline, dipping to eight point seven percent at two hundred trophies before recovering slightly in higher brackets. Modes like Brawl Ball and Heist offer a stark contrast where Shade excels. Brawl Ball win rates consistently exceed fifty percent across nearly all trophy buckets, peaking at sixty-eight point three percent in lower ranks and stabilizing near sixty percent at maximum levels. Heist performance mirrors this strength with frequent win rates surpassing sixty percent in mid ranges. Hot Zone also demonstrates superiority over the fifty percent benchmark, often reaching sixty percent or higher between three hundred and seven hundred trophies. Conversely, Knockout gameplay shows a downward trend, dropping below forty five percent at high trophy counts despite an initial spike. Trio Showdown performance stays close to the twenty five percent average but weakens significantly at top levels. Overall, Shade is exceptional in Brawl Ball, Heist, and Hot Zone while struggling to maintain above average consistency in Solo Showdowns and Duo Showdown formats outside of low level play. Word count check: 193 words. No markdown. Mode names are human readable (Title Case). Benchmarks respected (20% duo, 10% solo, 50% others, 25% trio). No sugarcoating (mentions struggling/dropping/decline). Based only on stats. Final check on "human readable case". If I write "Duo Showdown", is that better than "duo showdown"? Usually Title Case is preferred for readability in sentences unless specified otherwise. The prompt says "instead of camelCase or kebab-case". So "Duo Showdown" works. Wait, I need to make sure I don't use markdown like **bold**. I will just output plain text. Also check word count lower limit 120. My draft is ~193. Safe. Upper limit 220. Safe. One more check: "trio-showdown" average is 25%. My text says "stays close to the twenty five percent average". Data shows mostly 24-28%, with a dip at 1400 (21.2%). This is accurate. "duo-showdown" average is 20%. Text says "near the twenty percent average". Data shows 38% at 0, then drops to ~22% mostly. Accurate enough ("generally remain near"). "solo-showdown" average is 10%. Text says "fluctuate around the ten percent baseline". Data shows 22% at 0, then 8-16% mostly. Accurate. Ready to generate.fc Shade displays highly inconsistent performance across game modes. In Duo Showdown, win rates generally remain near the twenty percent average but decline noticeably as trophy counts rise, rarely surpassing twenty five percent beyond zero trophies. Solo Showdown results fluctuate around the ten percent baseline, dipping to eight point seven percent at two hundred trophies before recovering slightly in higher brackets. Modes like Brawl Ball and Heist offer a stark contrast where Shade excels. Brawl Ball win rates consistently exceed fifty percent across nearly all trophy buckets, peaking at sixty-eight point three percent in lower ranks and stabilizing near sixty percent at maximum levels. Heist performance mirrors this strength with frequent win rates surpassing sixty percent in mid ranges. Hot Zone also demonstrates superiority over the fifty percent benchmark, often reaching sixty percent or higher between three hundred and seven hundred trophies. Conversely, Knockout gameplay shows a downward trend, dropping below forty five percent at high trophy counts despite an initial spike. Trio Showdown performance stays close to the twenty five percent average but weakens significantly at top levels. Overall, Shade is exceptional in Brawl Ball, Heist, and Hot Zone while struggling to maintain above average consistency in Solo Showdowns and Duo Showdown formats outside of low level play.

🎯 Best Builds for Shade

Gadgets

LONGARMS

Pick Rate: 80.13%Win Rate: 54.3%

JUMP SCARE

Pick Rate: 19.87%Win Rate: 53.8%

Star Powers

HARDENED HOODIE

Pick Rate: 63.46%Win Rate: 56.4%

SPOOKY SPEEDSTER

Pick Rate: 36.54%Win Rate: 53.7%

Detailed Combinations

LONGARMS + HARDENED HOODIE

Pick Rate: 54.09%Win Rate: 56.9%

JUMP SCARE + SPOOKY SPEEDSTER

Pick Rate: 7.95%Win Rate: 54.4%

LONGARMS + SPOOKY SPEEDSTER

Pick Rate: 29.37%Win Rate: 53.0%

JUMP SCARE + HARDENED HOODIE

Pick Rate: 8.59%Win Rate: 51.5%

What is the best gadget and star power for Shade?

Thinking Process: 1. **Analyze the Request:** * **Topic:** Summarize gadget and star power combinations for the character SHADE based on provided data. * **Input Data:** Four combos with win rates and usage percentages, sorted by win rate. 1. LONGARMS + HARDENED HOODIE: 56.9% WR, 54.09% Usage 2. JUMP SCARE + SPOOKY SPEEDSTER: 54.4% WR, 7.95% Usage 3. LONGARMS + SPOOKY SPEEDSTER: 53% WR, 29.37% Usage 4. JUMP SCARE + HARDENED HOODIE: 51.5% WR, 8.59% Usage * **Guidelines:** * Mention the best combo and its stats. * Note other combos close in performance or notably popular. * Tone: Neutral and data-driven. * No speculation on *why* they perform well. * No meta-commentary about the data (e.g., "based on provided list"). * No markdown formatting (no bold, italics, lists, tables). * Format: Brief paragraph. 2. **Drafting - Step 1 (Mental Outline):** * Start with the top combo: Longarms + Hardened Hoodie. Mention WR and Usage. * Mention the next best or popular ones. Jump Scare + Spooky Speedster is high WR but low usage. Longarms + Spooky Speedster is decent WR and medium popularity. * Keep it flowing as a single paragraph without bullet points. 3. **Drafting - Step 2 (Writing & Checking Constraints):** * *Constraint Check:* No markdown (bold/italics). No lists. Neutral tone. * *Draft:* The Longarms gadget paired with the Hardened Hoodie star power yields the highest win rate at 56.9 percent while maintaining a usage rate of 54.09 percent among SHADE players. Following this combination, the Jump Scare and Spooky Speedster pairing achieves a 54.4 percent win rate, though it sees significantly lower adoption with only 7.95 percent usage. The Longarms gadget combined with Spooky Speedster offers a moderate performance with a 53 percent win rate and appears in nearly 29.37 percent of matches. Finally, the Jump Scare and Hardened Hoodie combination records a 51.5 percent win rate alongside an 8.59 percent usage frequency. 4. **Review against Constraints:** * Brief paragraph? Yes. * Mention best combo + stats? Yes (Longarms + Hardened Hoodie, 56.9%, 54.09%). * Note others close/popular? Yes (Jump Scare + Spooky Speedster WR, Longarms + Spooky Speedster usage). * Tone neutral/data-driven? Yes. * No speculation? Yes. * No meta-commentary? Yes. * No markdown? Need to ensure no bolding or italics are used in the final output. * No lists/tables? Yes, it's a paragraph. 5. **Refining for Flow and Conciseness:** The draft looks good but can be tightened slightly to ensure it reads smoothly as one block of text. I need to make sure I don't accidentally use asterisks or underscores that might render as markdown. *Revised Draft:* The Longarms gadget paired with the Hardened Hoodie star power yields the highest win rate at 56.9 percent while maintaining a usage rate of 54.09 percent among SHADE players. Following this combination, the Jump Scare and Spooky Speedster pairing achieves a 54.4 percent win rate, though it sees significantly lower adoption with only 7.95 percent usage. The Longarms gadget combined with Spooky Speedster offers a moderate performance with a 53 percent win rate and appears in nearly 29.37 percent of matches. Finally, the Jump Scare and Hardened Hoodie combination records a 51.5 percent win rate alongside an 8.59 percent usage frequency. *Wait, one more check:* "Do not include meta-commentary about the data provided (e.g., do not state that the list is complete...)" My draft says "among SHADE players". This implies general knowledge but isn't explicitly meta-commentary on the input list itself. It's safe. However, to be strictly adhering to "based on provided data" without implying external knowledge, I should just present the stats as facts found in the context of the game. The prompt asks to summarize the combinations *for SHADE* based on the text. Let's check the constraint: "No markdown formatting (no bolding, italics, etc.)". My draft has no markdown symbols. Let's check the constraint: "Brief paragraph". It is one paragraph. Let's check the content accuracy. 1. Longarms + Hardened Hoodie: 56.9% WR, 54.09% Usage. (Correct) 2. Jump Scare + Spooky Speedster: 54.4% WR, 7.95% Usage. (Correct) 3. Longarms + Spooky Speedster: 53% WR, 29.37% Usage. (Correct) 4. Jump Scare + Hardened Hoodie: 51.5% WR, 8.59% Usage. (Correct) The draft looks solid. I will ensure no bolding creeps in during final output generation. 6. **Final Polish:** Make sure the transition between sentences is smooth. "The Longarms gadget paired with the Hardened Hoodie star power yields the highest win rate at 56.9 percent while maintaining a usage rate of 54.09 percent among SHADE players. Following this combination, the Jump Scare and Spooky Speedster pairing achieves a 54.4 percent win rate, though it sees significantly lower adoption with only 7.95 percent usage. The Longarms gadget combined with Spooky Speedster offers a moderate performance with a 53 percent win rate and appears in nearly 29.37 percent of matches. Finally, the Jump Scare and Hardened Hoodie combination records a 51.5 percent win rate alongside an 8.59 percent usage frequency." Actually, looking at the instruction "Note any other combos that are close in performance or notably popular", I should perhaps group them slightly better to highlight popularity vs performance balance. Longarms + Hardened Hoodie is both high WR and High Usage (Best). Jump Scare + Spooky Speedster is High WR but Low Usage. Longarms + Spooky Speedster is Mid WR but Higher Usage. Let's adjust the second sentence to reflect popularity better if possible, or stick to the flow. The current draft mentions usage for #2 and #3 which covers "notably popular" (since 29% is notable compared to 7%). One small tweak: Ensure I don't use percent signs if they might be interpreted as formatting? No, % is text. But sometimes markdown interprets numbers weirdly? No, standard text is fine. Just avoid ** **. Final check on "No markdown". I will type plain text only. Wait, I should check if "56.9%" counts as markdown. Usually no. But to be safe, I can write "56.9 percent". The draft already does that. Good. One more thing: "Do not speculate about why combos perform well". My draft says "yields", "achieves", "offers". These are descriptive, not explanatory of cause. Safe. Ready to generate.cs The Longarms gadget paired with the Hardened Hoodie star power yields the highest win rate at 56.9 percent while maintaining a usage rate of 54.09 percent among SHADE players. Following this combination, the Jump Scare and Spooky Speedster pairing achieves a 54.4 percent win rate, though it sees significantly lower adoption with only 7.95 percent usage. The Longarms gadget combined with Spooky Speedster offers a moderate performance with a 53 percent win rate and appears in nearly 29.37 percent of matches. Finally, the Jump Scare and Hardened Hoodie combination records a 51.5 percent win rate alongside an 8.59 percent usage frequency.