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Quick Stats Overview

🎯

Best Build

GadgetWALKING CANE
Star PowerNEW PERSPECTIVE
Win Rate51.1%

Top Game Modes

#1Knockout
A52.9%
#2Hockey Brawl
A51.5%
#3Knockout 5v5
A50.9%

Top Picks (Overall)

Best Gadget
WALKING CANE50.1%
Best Star Power
NEW PERSPECTIVE49.6%
💡

What makes gray unique?

Gray performs consistently in most modes, with win rates near or above average across trophy tiers. His strongest performance is in knockout 5v5, where win rates peak at 91% at 1500 trophies, significantly exceeding the 50% average. He also shows above-average results in bounty, hot zone, and brawl hockey, maintaining win rates above 50% at higher trophy levels. In trio-showdown, Gray exceeds the 25% average with a steady 25% win rate, marking it as a strong mode. His performance in solo showdown and duo showdown remains below average, with win rates consistently below 10% and 20% respectively. Overall, Gray excels in team-based 5v5 and 2v2 formats, particularly in knockout 5v5.

🎯 Best Builds for Gray

Gadgets

WALKING CANE

Pick Rate: 89.16%Win Rate: 50.1%

GRAND PIANO

Pick Rate: 10.84%Win Rate: 47.1%

Star Powers

NEW PERSPECTIVE

Pick Rate: 66.46%Win Rate: 49.6%

FAKE INJURY

Pick Rate: 33.54%Win Rate: 49.0%

Detailed Combinations

WALKING CANE + NEW PERSPECTIVE

Pick Rate: 59.92%Win Rate: 51.1%

WALKING CANE + FAKE INJURY

Pick Rate: 32.73%Win Rate: 49.9%

GRAND PIANO + NEW PERSPECTIVE

Pick Rate: 4.47%Win Rate: 47.8%

GRAND PIANO + FAKE INJURY

Pick Rate: 2.87%Win Rate: 47.3%

What is the best gadget and star power for Gray?

The highest performing combo for GRAY is the Walking Cane paired with New Perspective, achieving a 51.1% win rate and a 59.92% usage rate, indicating strong effectiveness and widespread adoption. The Walking Cane with Fake Injury follows closely with a 49.9% win rate and a 32.73% usage rate, showing solid performance and notable popularity despite lower win rate. The Grand Piano combinations with New Perspective and Fake Injury both have lower win rates around 47.8% and 47.3%, respectively, and significantly lower usage at 4.47% and 2.87%, suggesting limited adoption despite moderate performance.